Sidewalk [literate stray dog rpg] « Result #2 on Jun 24, 2008, 12:37pm »
[Basic Information]
Site Name: Sidewalk Site Link:sidewalkrpg.proboards59.com or click here RPG Type: Stray Dogs RPG Skills: Semi-literate and up Site Rating: PG-13 Important Links:Rules | Plot
[Introduction to Sidewalk]
Running, running, always running But never getting anywhere Panting, reaching, struggling, gasping Falling, always falling You'll never reach the other side You'll never make it out alive So why try?
Everyone has a past. Everyone has a history, a tale of horror, a dark secret they don't want anyone to know about. When your own life is awash with misery and sorrow, you stop wondering why the others look beaten too. You don't need their suffering added to your own. You learn to deal with the grief by yourself. You close your heart, so you cannot feel, but the world doesn't stop crying.
The nightmare is never ending It just goes on and on It waits for you, once have have awoken Waiting for you to come back to it When all that awaits you is horror, fear, death Why bother to sleep?
Yes, we all have our own story, our own unique tale of woe. But they're all the same really, in the end. A story about sadness, pain, heartbreak. No one can change the past. But you can change the future. The past says who you were. Only you can say who you will be. By the way you act today. By the way you act tomorrow, and the day after that. By the way you cope with the hand you were dealt. Those who have courage overcome the darkness and step forth into the light. And it is here, in this place of new beginnings, where such things happen. This is the place where the scars of the past are healed, the place where the frightened and abused learn to trust again. This is the place where the wild at heart at last learn to dream once more.
Here is your out Ahead of you, the end to the nightmares It's not the light at the end of the tunnel It's another, stronger light, there in the distance There, on the horizon, coming with the rising sun I know it looks far, but I'll be there with you Every step of the way Together, we can escape the torment Are you coming?
Midnight's Scream « Result #3 on Jun 20, 2008, 6:27pm »
In order to join Midnight's Scream, you must be 13 or older
Midnight's Scream is a fantasy wolf RPG. This means elemental and non elemental wolves are allowed. Here, wolves of darkness live in peace in their own world, but the wolves of light want to get rid of darkness, so they attack the Blight World. Here, light is now evil and evil is now good.
Plot Across the World of Blight are four realms(lands). The Northern Realm, the Southern Realm, the Western Realm, and the Eastern Realm. Each realm had a leader, a king along with his queen and children. Midnight was a special time and event. It was a time of joy and peace for evil. Here, the World of Blight is protected from the light of Solucius Dawn(the sun) and his lover, Lunyria Dusk(the moon) by his twin brother, Darcia. The brothers fought over who was stronger, and soon set aside their differences and went back to their own worlds. Darcia had a difficult time by himself with no lover or children to take of, so he made his own creatures. They were wolves, blessed with elemental powers such as fire, wind, and earth. Darcia's brother also had wolves as his creatures, but each had one element the other didn't have. Darcia had darkness, and Solucius had light. Not only were the wolves blessed with such powers, some of them were born with wings. Winged wolves were very rare, but were known as guardians among the wolves.
Darkness left light alone and lived their own lives peaceful, but soon the Eastern Realm was attacked and taken away by light. From all the other Realms, the wolves of darkness could see light pour into their sky. The light grows bigger and stronger, and Darcia is very worried about his creatures, because if he didn't do something, he and all wolves would become extinct. Darcia at first tried to speak with his brother, to tell him that both worlds couldn't exist without the other. They both needed each other. But, Darcia couldn't find Solucius anywhere, not even Lunyria. The sudden new war Between light and darkness remained a great mystery. Many had joined and made an army to fight off light and once again be at peace. Others supported of lived their own lives. Midnight is now never peaceful or joyous. It is now screaming in pain. All beings of the World of Blight are now haunted by the loud and suffering of Midnight's Scream.
The Nezori Peaks « Result #4 on Jun 6, 2008, 6:40pm »
Opened and created on the 25th May, 2008 Intermediate to advanced, realistic cougar x wolf roleplay Friendly Staff Never-before-seen plot 150 word minimum post count
Welcome to the islands of Fang. Every species of cat roams here, on these lands found by those who were losing their homes, or killed by poachers. A haven; where groups of cats live in peace, but for how long? Choose your species, live and run in the place, maybe the only place untouched by humans.
For how long?
Are you the one who will save us all?
This is The Fang Archipelago: A Intermediate to Advanced Feline Roleplay.
At first, there was only two gods, the Stallion of Creation, Socrates, and the Mare of Wisdom, Andromeda. They watched over the land of Renaphae as it grew with the number of equines, and there was peace. In those times of peace, to the Gods decided to have children. There was three in all; Raphael, Calixte, and Thanatos. As the years went on, rifts seem to form in the land. The youngest, Raphael was pure and good at heart, and many flocked to him because of it. The second oldest, Thanatos, however, was cruel and twisted, drawing those with equal minds into his domain. The oldest child, Calixte, was a seeming mixture of both of his younger siblings. He was a fair and kind stag, and those wishing to keep out of Raphael and Thanatos' growing hate looked to him for comfort. The Greater Gods watched all of this with unease. In an attempt to quell their children's emotions, they separated Renaphae into three parts; Lands of Light, Neutral, an Dark alliances. Despite this effort, everyone in all of the lands could feel something coming; war is about to descend upon Renaphae.
Site Info:
Staff: //Ronin [Admin/Owner], Princess Gemini [co-admin] Activity: The site is new, but its already pretty active. Creation Date: March 12th, 2008 Number of Members: 33 RP Level: Intermediate, there is a 150 word limit Type of site: Mythical horse RPG Light King: Raphael Light queen: None Neutral King: Calixte Neutral Queen: None Dark King: Thanatos Dark Queen: None
Just so anyone who falls on this place... Voxxie and Valid (as well as Beshtyboo though she is not on this place) are currently turning their attention to a different forum (The Demon Parade), just so they can get it up and running before returning to work on Enger. =3 So! Dunt worry. Things aren't forgotten about, just put on pause.
Long ago, there was peace among the wolf packs. And yet... such peace and happiness could never truely last. Humans came into their lives, destroying whatever they could find, including the wolves' food.
You see, there were three young wolves, set apart from the rest: Hrimhari the Kind and Sweet, the Tainted Fenrir, and the man-in-the-middle, Nerah. They traveled for some time, finding beauty detroyed and wondering if everyplace was like this. Seeking out the untouched Paradise, the three set out, each trying a different tactic to reach it. Hrimhari believed only the good would find Paradise, and so she set out to help the ill and the pained ones. Fenrir, on the other hand, believed that strength would get one to Paradise. She set out, cutting down all who stepped in her way. However, Nerah, believed that this Paradise would ultimately come, one just had to look to find it. So, he set out with ears and eyes ready to hear the calls of Paradise.
And so Hrimhari walked the High Path, Fenrir walked the Low Way, and Nerah walked the Middle Road in search of Paradise. They finally found it, a place untouched, lacking corruption of the world they treaded through before. Soon enough, argument broke out over which path found Paradise. Argument turned to blood-shed and they were exiled... They where commended for being the firsts. And though they have passed on, their bloodlines where laid, their blood was kept in the generations… Their names in the callings of the Three Packs… Their teaching in the way the Three Packs lived.
And yet time has passed and though the Three Packs still live… and though they still practice the ways of their founders. They seem to have forgotten Paradise… truly does exist. It seems Paradise is nothing but a fairytale now and it seems that Paradise is just… Yet, stories have arisen. Stories that say that the first wolf of the three packs that lays a paw on Paradise will find that Paradise will morph to be the Paradise the founder envisioned… Much mystery and lore has surrounded the Paradise the founders knew... to the point that one is uncertain of what is true and what is not. So one is left to wonder... what path to follow. Which path will lead them to Eternity in a place that is said to be the place of Ultimate Perfection... Left also to wonder, if they will ever know the secrets of Paradise.
Error @draft « Result #10 on Mar 6, 2008, 8:41pm »
The Greatest of all Mistakes "Knowledge rests not upon Truth alone but upon Error also."
NAME: Error AGE: 22 GENDER: Female
ALLIANCE: Seinavu PRIDE: None RANK: Rogue
APPEARANCE: quadruped; Now don't get all shocked when the lioness, the darling joy turns out to be ranging on the normal side of the yard stick. A lioness should be strong, steely, with nerves of steel and that careless sort of flipping strut to their walk that indicates great precision and nerve-wrenchingly close encounters. Well, maybe just this lioness. The rippling muscles that serpentine on the back are lovely enough, but common in her line of business, not particularly defined but certainly curvy. Indeed, she is a tempting lady, with her sturdy, yet not stocky, strong but not brawny body laced in the finest threads of sunshine. Darkest at the smooth, velvety head in a rich dark wheaten tan shade, our sweetheart has a mixed variety of gold at her shoulder, wheaten tan at the back and abdomen and tawny brown covering her muscled legs in smooth, short, glossy strokes. Mane-less, but with definite scruffiness around the jaws, she is one of the more formidable examples of feminine beauty, not in the least sense masculine, but as powerful as a juvenile male in her prime. biped; Not as tall as the tallest lionesses, and yet over-large for her sex, she hits six foot two with ease and floats somewhere between it and the next marker, with her muscular body weighing around 280 pounds, though it varies with the season. Keen eyes of a rich chocolate brown do not attempt to mask the sharpness within, and are narrowed with derision as often as they are curved upwards in a soft laugh. Richly highlighted fur decorates her attractive torso, and rests under unflattering, practical clothing that covers what is necessary and goes farther for the sake of protection. Though primitive, and not very advanced, it does the trick, and the tough leather protects weak knife thrusts and tricky plants in its thick, loose way. Voluptuous, attractive, but not in the traditional way, Error's body very clearly displays her skills and willingness to dispose of that which does not aid her. A long, thin, concealed scar runs along her left collar-bone to the right side of her cartilaginous sternum, but it does not hamper her in any way. Another mark of past days clips her lower back in a short, bite mark that might have been deep at one time, but has healed well within the last two years or so. Seasoned, rough, yet with a gracefully alert nature, she has seen action, and has survived it relatively unscathed.
PERSONALITY: The Huntress. A seeker, and a determined one at that, there is no fault as far as her strength goes. Intelligence keeps her alive, but lack of wisdom makes her seek the reckless fancies and toy with them, too, hmm. Every movement, every action laced with the carefully unwatchful practice of habit; grace is unnecessary when one has traveled the same road for so long, though it remains a close companion. Disbelieving, and reliant on her own strengths, her own skills and her own ideas, the dear was never meant to be part of a greater ‘one’ or ‘whole’. More of an individual ‘one’ or ‘whole’, all for one and one for none, if you know what I mean. Stronger than she is tactful, intuitive enough to have no real need for tactics and analysis, she acts the way she has always acted. Alone. Never a lady to accept orders, but certainly one to dish them out, more often than not, her request is for her present company to find a nice hole and stay there until they rot. Unless, of course, you manage to catch her in a good mood, a lively mood, then the more civil side may show, though never one for niceties and titles. It’s more of a ‘that man who hangs around at times and always seems to get in the way of my knife’ instead of a ‘sir’. If the former mood is to be expected, an explosive, bad-tempered burst of temper and spirit is normal. Irritated by water, Error will avoid swimming at most costs and despises the rain and moister, much preferring the desert and boiling sun. A whip-like tongue with that tell-tale slithering huskiness to her voice, as if a serpent rested there, scaly, vicious, and unrelenting. The raised eyebrow accompanies one ludicrous theory or other, and she is not very supportive of things that go against her instincts or traditions. She doesn’t like those who obsess over such trivial matters as right and wrong, and prefers to go her own way, plowing a path straight between the two poles and calling it the ‘Error’. The grand, the well-known, the flamboyantly recognized Error, who was never meant to be, and yet managed to flout Authority, step on Truth, and laugh her way into the arena. Although not particularly shrewd, and assuredly devoid of any real ‘wisdom’, the woman does have knowledge. Instant knowing of how to act in a situation, the sudden wave of meaning that accompanies the unsheathing of a blade or the whip of a scathing tongue. Brave, yes, but not stupid. She prefers to pick her battles, and pick them well. Cleverness, not blind obsessions with old, forgotten beliefs win the war, and she will win it. Not one way or another, but her way and no other. Genteel is not a game she plays, and she prefers to stumble around a conversation in her abrasive way, though with the certain highness of one who expects better of people. Quick to change her tact, and her mind, Error prefers to run circles around people rather than addressing them bluntly. Preferring the life of the rogue to that of a respectable lady, she always thought herself too languid and disinterested in a variety of things to be a suitable leader or governess. But, given the chance to take control, she will not hesitate to take command, and though never tested, she is sure to do more help than harm in the long run, considering she always plans that way. Rebellious in most senses, though not ridiculously so, she is not the fool, not the child, but very much a tease. Sweet when it suits her, yet more of the teasing kind of partner, than the one who satisfies, she doesn’t find the whole ‘love’ thing convenient. It seems nice enough, but there are always so many other things to do, and frankly, she would rather be doing them. Loyalty was never a strong point, and never will be. More of a butterfly than a spider, she likes her freedom, and would do anything to keep it, sucking the nectar out of all her boys and then going to the next, and the next, though leaving them moderately alive and not permanently damaged. Her methods may be harsh, but she has never doubted them, and they have always served her, not the other way around, which is just the way it should be.
HISTORY: It started out like most other stories. Like most other stories...Hmm. War, death, and the hope of new life, yes, that sounds about right. The boom, the bang, the cacophony was so loud, that the generations after felt it, sensed it, feared it. Daughter of a soldier, daughter of a rogue, daughter of the oh-so-heroic. Spawn of a queen, spawn of a lady, spawn of the high-horsed darling of the king.
"Error! is Certainty's constant companion. Error is the corollary of Evidence. And anything said about Truth may equally well be said about Error: the delusion will be no greater. "